Earthworm Jim 2 GBA: Majesco's 2002 Handheld Sequel
Earthworm Jim 2 returned to Nintendo hardware in 2002 when Majesco published a new Game Boy Advance version of the celebrated 16-bit sequel. Rather than being developed by original creator Shiny Entertainment, the handheld conversion was produced by Super Empire, a Moscow-based studio commissioned to adapt the game for Nintendo's portable system.
The release followed Majesco's earlier Game Boy Advance edition of the original Earthworm Jim and formed part of the publisher's broader effort to bring established console properties to the new handheld platform.
More importantly for the history of MajescoGames.com, a surviving Gamekyo record identifies a dedicated MajescoGames.com address as the game's official website:
http://www.majescogames.com/games/availablenow/games/sgps/ewjim2/ewjim2.htm
That historical URL was not a generic Majesco homepage or franchise index. It represented the Game Boy Advance version of Earthworm Jim 2 specifically. This page reconstructs that same entity and historical publishing relationship as part of the Majesco Games Archive.

Modern archive illustration representing Earthworm Jim 2 on Game Boy Advance and Majesco's 2002 North American release. This is a contemporary archival reconstruction rather than original 2002 promotional artwork.
Earthworm Jim 2 GBA at a Glance
| Title | Earthworm Jim 2 |
|---|---|
| Platform | Game Boy Advance |
| GBA Developer | Super Empire |
| North American Publisher | Majesco |
| Original Game Developer | Shiny Entertainment |
| Original Earthworm Jim 2 | 1995 |
| GBA Release Period | Late May / early June 2002 in North America |
| Genre | 2D action platformer |
| Historical Majesco URL | /games/availablenow/games/sgps/ewjim2/ewjim2.htm |
| Historical Role | Dedicated MajescoGames.com product page for the GBA release |
From a 1995 Console Sequel to Game Boy Advance
The Game Boy Advance release was not a newly created Earthworm Jim sequel. It was a portable adaptation of Earthworm Jim 2, the second major game in the series originally developed by Shiny Entertainment during the 16-bit era.
The original game debuted in 1995 and expanded the surreal platforming style established by the first Earthworm Jim. Its levels deliberately avoided following a single mechanical formula. Traditional running and shooting could give way to puppy bouncing, inflated Jim sequences, bizarre races, unusual vehicles and environments built around the franchise's distinctive humor.
By the time Game Boy Advance arrived, the series already had a recognizable legacy. Majesco saw an opportunity to return those 16-bit games to a new portable audience.
The first step was the Earthworm Jim GBA release associated with the launch period of Nintendo's handheld. Majesco followed it in 2002 with the sequel, but the second conversion would be handled by a different development team.
Majesco Announces Earthworm Jim 2 for GBA
On February 21, 2002, Majesco formally announced Earthworm Jim 2 for Game Boy Advance.
The surviving announcement, preserved by Nintendo World Report from a Majesco press release, identifies Super Empire as the developer and describes the company as a Moscow-based studio. Majesco expected the game to arrive during spring 2002.
This contemporary announcement is particularly useful because it clearly separates the two production roles:
- Super Empire developed the Game Boy Advance conversion.
- Majesco published and marketed the game in North America.
The original Earthworm Jim 2 itself remained a Shiny Entertainment creation. Majesco was bringing an existing game property to a new platform rather than creating the underlying sequel.
The February 2002 Majesco announcement preserved by Nintendo World Report is one of the strongest surviving primary-era sources for the GBA project's development and publishing relationship.
How Majesco Positioned the Handheld Sequel
Majesco's announcement presented the release as a continuation of its existing Earthworm Jim strategy on Game Boy Advance.
The publisher highlighted the return of Jim and the game's cast while emphasizing the absurd environments and mechanics that had made the series recognizable.
The announced GBA version featured locations such as Circus of the Scars and Planet of Meat, alongside familiar characters including Princess What's-Her-Name, Psy-Crow, Peter Puppy, Bob the Goldfish and Evil the Cat.
Majesco also promoted Jim's unusual arsenal. Weapons listed in the contemporary announcement included the 3 Finger Gun, Barn Blaster, Homing Missile and Ammo Booster.
Movement was equally important to the pitch. Players were promised the ability to whip, run, jump, fly and use Jim's famous snot-swing mechanic while navigating the game's intentionally unconventional stages.
The marketing therefore focused heavily on preservation of the original game's identity: recognizable locations, strange characters, bizarre weapons and the franchise's deliberately absurd style.
Super Empire Takes Over the GBA Conversion
The choice of developer distinguishes Earthworm Jim 2 from Majesco's previous Earthworm Jim release on Game Boy Advance.
Contemporary coverage surrounding Majesco's announcement specifically noted that the sequel was being produced by a different developer. For the second game, Majesco commissioned Super Empire in Moscow.
This matters historically because the two GBA titles may look like a simple pair when viewed in a catalog:
Earthworm Jim GBA → Earthworm Jim 2 GBA.
But they were not two consecutive ports produced by one continuous development team.
Majesco remained the North American publishing connection while the development relationship changed between releases.
That distinction becomes even more relevant when comparing how critics responded to the two handheld conversions.
Majesco Ships Earthworm Jim 2 in June 2002
A second surviving Majesco press release provides a useful snapshot of the project several months later.
On June 5, 2002, Majesco announced that it had shipped Earthworm Jim 2 for Game Boy Advance. The publisher again identified Super Empire as developer and described the game as a side-scrolling action-adventure sequel based on the earlier console title.
The shipping announcement described 15 action-oriented levels and carried a suggested retail price of $29.99.
It also directed players to MajescoGames.com for more information about the title and the company's wider product lineup, reinforcing the relationship between the game and the historical domain.
The June 5 Majesco shipping announcement survives through Nintendo World Report.
Why the Exact 2002 Release Date Is Not Completely Clear
The surviving records contain a small but meaningful date discrepancy.
GameFAQs currently records the North American release of the Game Boy Advance version as May 31, 2002. It identifies Super Empire as developer, Majesco as publisher and the U.S. cartridge as product ID AGB-AJ4E-USA.
However, Majesco issued a press release dated June 5, 2002 announcing that the game had shipped and saying it should be reaching stores around that period.
Those records may reflect different concepts — an entered release date, shipment date and actual retail availability — rather than one source necessarily being entirely wrong.
For that reason, this archive uses late May / early June 2002 when a precise day is not necessary.
The underlying historical point remains clear: Majesco released the Super Empire Game Boy Advance conversion in North America during the first half of June 2002.
The GameFAQs release record provides the May 31 date and confirms the Super Empire/Majesco credit relationship.
The Port Did Not Match Majesco's Pre-Release Expectations
The final GBA version became much more controversial than Majesco's announcement suggested.
In February, Majesco had positioned the title as a renewed version of a classic property for a new generation of handheld players. Contemporary promotional material emphasized its graphics, distinctive gameplay and the strength of the Earthworm Jim name.
Critical reaction to the finished conversion was substantially less enthusiastic.
GameSpot's review gave the GBA version a score of 2 out of 10 and argued that the conversion introduced serious problems not associated with the original 16-bit game.
The review criticized:
- significantly degraded graphics;
- missing animation frames;
- poor overall visual presentation;
- control and gameplay problems;
- and a malfunctioning password system.
The password issue was especially severe. GameSpot reported that some passwords supplied by the game would not work when entered, while others could load the intended stage only for Jim to die immediately.
The surviving GameSpot review of Earthworm Jim 2 GBA therefore provides an important counterpoint to Majesco's original promotional material.
Why Earthworm Jim 2 GBA Is More Interesting Beside the First Port
The reception becomes more informative when the sequel is viewed beside Majesco's earlier Earthworm Jim GBA release.
GameSpot specifically compared the two conversions when reviewing the sequel. Its assessment was that the earlier handheld Earthworm Jim had retained much more of the look, feel and sound of the original game, while Earthworm Jim 2 represented a substantial step backward.
This creates an unusually useful historical pair inside the Majesco archive:
Earthworm Jim GBA → Majesco's first portable revival
Earthworm Jim 2 GBA → Majesco's follow-up conversion handled by Super Empire
Both titles came from the same franchise and appeared on the same handheld under Majesco's publishing umbrella, but their production histories and critical outcomes were markedly different.
That relationship is more meaningful than treating the two releases simply as adjacent entries in a list of GBA games.
The Historical MajescoGames.com Earthworm Jim 2 Page
The strongest domain-level evidence comes from a surviving third-party game record.
Gamekyo's profile for the Game Boy Advance version lists the following address as its official website:
http://www.majescogames.com/games/availablenow/games/sgps/ewjim2/ewjim2.htm
The structure of the URL is highly specific:
/games/availablenow/games/sgps/ewjim2/ewjim2.htm
It clearly represents a dedicated product destination inside the historical MajescoGames.com game catalog rather than a generic company page.
The surviving Gamekyo Earthworm Jim 2 profile therefore provides useful evidence connecting the GBA release directly to its former MajescoGames.com URL.
This produces a straightforward historical relationship:
Earthworm Jim 2 GBA → Majesco North American publishing → dedicated MajescoGames.com product page.
What the Gamekyo Record Proves — and What It Does Not
The surviving Gamekyo entry is valuable, but not every field on the page should be treated as equally reliable.
Its most useful piece of information is the official website field, because that field explicitly connects Earthworm Jim 2 on Game Boy Advance with the dedicated MajescoGames.com URL.
Other metadata on the same record conflicts with stronger contemporary evidence.
Gamekyo currently lists Majesco Sales as the game's developer and Vivendi Universal Games as editor. It also shows January 1, 2002 for both the U.S. and European release dates.
Those fields conflict with the surviving Majesco announcement and later release databases.
Majesco's February 2002 press release explicitly says that the GBA game was developed by Moscow-based Super Empire. Its June shipping announcement repeats the same developer credit. GameFAQs likewise identifies Super Empire as developer and Majesco as the U.S. publisher.
The January 1 entries on Gamekyo are also incompatible with Majesco only announcing the game on February 21 and shipping it around the end of May or beginning of June.
Accordingly, Gamekyo is used here primarily as surviving evidence of the historical official MajescoGames.com product URL, not as the authority for every production credit or release date.
North America and Europe Were Different Publishing Records
The GBA release also illustrates why regional publishing relationships should not be collapsed into a single generic publisher credit.
GameFAQs identifies:
- United States: Majesco, 2002;
- Europe: Sierra Entertainment, November 2002.
This page focuses on the North American Majesco release because that is the version historically represented by MajescoGames.com.
The European release remains part of the broader history of the GBA conversion, but it does not alter Majesco's role as the publisher associated with the historical U.S. product page preserved here.
Why the Old Majesco URL Belongs Here
The historical URL gives us unusually clear intent.
A visitor following:
/games/availablenow/games/sgps/ewjim2/ewjim2.htm
was not requesting the entire Earthworm Jim franchise, an article about Shiny Entertainment or Majesco's corporate homepage.
The destination represented Earthworm Jim 2 for Game Boy Advance.
That gives the historical consolidation a direct one-to-one relationship:
old Majesco Earthworm Jim 2 product URL → Earthworm Jim 2 GBA entity → current /earthworm-jim-2-gba archive page.
The purpose of this reconstruction is not to reproduce the original Majesco page word for word. It preserves the original entity and historical navigation intent using surviving independent and contemporary evidence.
Earthworm Jim 2 Within Majesco's GBA Catalog
Earthworm Jim 2 also belongs to a much broader period in Majesco's Game Boy Advance publishing history.
Related archive records include:
- Earthworm Jim GBA — Majesco's earlier handheld release of the original game and the closest historical companion to this page.
- Bomberman Max 2: Blue Advance — another 2002 Majesco-published Game Boy Advance release.
- Bookworm GBA — another example of Majesco adapting an established game property for Nintendo's handheld market.
- Game Boy Advance Accessories — preserved Majesco hardware and accessory context from the same handheld era.
- Majesco Games Historical Catalog — the wider catalog of historical releases associated with the domain.
- Majesco Press Archive — announcements and publishing records from Majesco's historical operations.
Together, these records show that Game Boy Advance was not an incidental platform for Majesco. It formed a substantial part of the company's early-2000s publishing activity, including ports, licensed properties, original titles and hardware-related products.
Historical Sources and Surviving References
This reconstruction uses contemporary Majesco announcements where possible and separates those records from later databases that preserve useful but sometimes conflicting metadata.
- Nintendo World Report — Majesco Announces Earthworm Jim 2 for GBA, February 21, 2002. Preserves Majesco's announcement naming Super Empire as the Moscow-based developer and Majesco as publisher.
- ```
- Nintendo World Report — Majesco Ships Earthworm Jim 2 for GBA, June 5, 2002. Preserves Majesco's shipping announcement, product description, pricing and MajescoGames.com reference.
- Gamekyo — Earthworm Jim 2 Game Boy Advance profile. Surviving record identifying the dedicated historical MajescoGames.com page as the game's official website.
- Gamekyo — Earthworm Jim 2 review/profile record. Retains the same historical official-site association while also demonstrating why conflicting metadata must be cross-checked.
- GameFAQs — Earthworm Jim 2 GBA release data. Identifies Super Empire as developer, Majesco as U.S. publisher and Sierra Entertainment as European publisher.
- GameSpot — Earthworm Jim 2 GBA Review. Documents the severe technical and gameplay criticism received by the finished conversion.
- Wikipedia — Earthworm Jim 2. General entity reference distinguishing the original Shiny Entertainment game from the later Super Empire Game Boy Advance port.
- ```
Preserving Earthworm Jim 2 GBA in the Majesco Games Archive
Earthworm Jim 2 on Game Boy Advance is historically useful precisely because its story is more complicated than a simple re-release.
It began with a respected Shiny Entertainment game from the 16-bit era. Majesco then commissioned Super Empire to bring that sequel to Game Boy Advance in 2002, promoted the title as a continuation of its handheld Earthworm Jim strategy and maintained a dedicated product page for it on MajescoGames.com.
The resulting conversion did not achieve the critical reception Majesco had hoped for, but that does not weaken its connection to the historical domain. If anything, the contrast between the publisher's contemporary announcements and the final critical response makes the record more informative.
The surviving relationship is clear:
Earthworm Jim 2 → Super Empire GBA conversion → Majesco North American release → historical MajescoGames.com product page.
This page preserves that specific 2002 relationship as part of the Majesco Games Archive.
MajescoGames.com Today
MajescoGames.com is now independently operated. Selected records associated with the domain's earlier Majesco era are preserved for historical reference, while the current website focuses on browser gaming with Escape Road as its primary game experience.
Visit MajescoGames.com to explore the current site.