Drake of the 99 Dragons at Comic-Con 2003: Majesco Photo Archive
Drake of the 99 Dragons reached San Diego Comic-Con in July 2003 during a pivotal period in the game's development and promotion. Created by Swedish studio Idol FX and published by Majesco Sales, Drake was being introduced as a highly stylized third-person action game built around comic-book imagery, dual-wield gunplay, supernatural abilities and cinematic movement.
The Comic-Con appearance was important enough for Majesco to maintain a dedicated page on the original MajescoGames.com website titled “Drake Comic-Con Photos.” That historical media record lived at /dpics/pics.html and survives through the Internet Archive.
More than two decades later, the page still has independent historical recognition. The Drake of the 99 Dragons Wikipedia article cites Majesco's 2003 “Drake Comic-Con Photos” page as evidence for the game's appearance at San Diego Comic-Con.
This page reconstructs that specific Comic-Con record and its relationship with the historical MajescoGames.com domain as part of the Majesco Games Archive. It preserves the intent of the old photo resource rather than turning the historical URL into a generic article about the entire game.

Modern archive illustration representing Drake of the 99 Dragons and Majesco's 2003 Comic-Con promotion. This is a contemporary archival reconstruction, not an original 2003 Comic-Con photograph.
Drake Comic-Con 2003 at a Glance
| Historical Subject | Drake of the 99 Dragons at San Diego Comic-Con |
|---|---|
| Event Period | July 2003 |
| Game | Drake of the 99 Dragons |
| Pre-release Name | Drake |
| Developer | Idol FX |
| Publisher | Majesco Sales, Inc. |
| Platforms | Xbox and Windows |
| Genre | Third-person shooter |
| Historical Majesco Page | Drake Comic-Con Photos |
| Historical URL | http://www.majescogames.com/dpics/pics.html |
| Historical Role | Official Majesco media record documenting Drake's Comic-Con promotion |
Before Comic-Con: Majesco Introduces Drake in Early 2003
The surviving public record begins several months before Comic-Con.
In March 2003, GameSpot published an early look at a project then known simply as Drake. Majesco had not yet formally announced the finished game, but the preview already identified Sweden-based Idol FX as the developer and described the title as a comic-inspired third-person action game.
The basic concept was already recognizable. Drake was presented as an undead member of the 99 Dragons clan who returns after the clan's destruction and pursues a stolen artifact capable of manipulating souls.
The early gameplay concept combined firearms, melee weapons, special movement, soul collection and slow-motion action. Drake could carry two weapons at once, reinforcing a cinematic style built around exaggerated gunplay rather than conventional military-shooter realism.
The visual direction was even more distinctive. Idol FX described the game's appearance as an imagined combination of Hong Kong action cinema and animated comic-book aesthetics. Contemporary coverage associated the influences with director John Woo and the visual language of Batman: The Animated Series.
The studio described its rendering technique as “rim-light shading,” combining cel-shading concepts with environmental mapping to create strong outlines and a more dimensional cartoon appearance.
The original GameSpot First Look from March 2003 is one of the strongest surviving contemporary records of this early version of Drake.
E3 2003 Turns Drake Into a Public Majesco Project
By May 2003, Drake had moved from early press demonstrations into Majesco's broader public promotional campaign.
Majesco showcased the game around E3 2003, where contemporary coverage focused heavily on its comic-book presentation and unusual action mechanics.
Drake could wield a different firearm in each hand, switch weapons independently and fire in separate directions using an automatic targeting system. The player could also slow time, run horizontally across walls and jump between surfaces.
Those mechanics were designed to make encounters resemble highly exaggerated action sequences rather than conventional cover-based combat.
The comic connection also extended beyond the renderer. Contemporary GameSpot reporting stated that an actual comic book was planned alongside the game. In other words, the visual identity was not merely a graphical effect applied to an otherwise unrelated shooter.
Idol FX and Majesco were presenting Drake as a property deliberately tied to comic-book storytelling and imagery.
The surviving May 2003 GameSpot impressions document this stage of the project and explicitly describe both the comic-book presentation and planned comic tie-in.
Why San Diego Comic-Con Was a Natural Place to Promote Drake
In July 2003, Majesco showcased Drake at San Diego Comic-Con.
For Drake, Comic-Con was more than another general entertainment event. The game's identity had already been constructed around many of the same visual and narrative conventions familiar to a comic audience:
- an undead antihero;
- a fictional assassin clan;
- supernatural artifacts and souls;
- stylized villains;
- graphic-novel-inspired rendering;
- cinematic dual-weapon combat;
- and a comic-book tie-in developed alongside the game.
Comic-Con therefore placed Drake in front of an audience closely aligned with the project's intended aesthetic.
Contemporary coverage from July shows that the game had also progressed considerably. GameSpot was able to play a one-level demo and described the core systems that would characterize the final title: two independently controlled guns, automatic targeting, time manipulation, wall running and soul collection.
At this stage, the project still had several months of development ahead of it. Comic-Con captured Drake during the narrow period when its public identity had become well defined but the final commercial game had not yet been completed.
A Surviving Account of the Comic-Con Demo
A later interview with former Majesco quality-assurance tester Andrew Bado provides additional context for the state of Drake during summer 2003.
Bado recalled joining Majesco's QA team in early June. By then, most of Drake's levels existed in some form, but their state varied considerably, with some appearing close to completion and others still unfinished.
He said the project was being tested as a beta and that development continued until early October.
His retrospective account is particularly interesting because he specifically remembered Drake being shown at San Diego Comic-Con around this period. He also recalled the Comic-Con demo as being mechanically and visually close to the eventual release while containing a mission that did not appear in the final game.
This account should be treated as retrospective testimony rather than a contemporary 2003 press report, but it gives useful context for what the surviving Majesco Comic-Con record represents.
The full 2018 interview with Andrew Bado preserves his account of Drake's QA period and development timeline.
The Original Majesco “Drake Comic-Con Photos” Page
The most important evidence for this archive page is not a later retrospective. It is Majesco's own historical website.
The original MajescoGames.com maintained a dedicated page titled:
Drake Comic-Con Photos
at:
http://www.majescogames.com/dpics/pics.html
A surviving Internet Archive capture is dated October 10, 2003.
The archived Drake Comic-Con Photos page establishes that Majesco created a specific media destination associated with the event rather than relying only on a generic corporate or product page.
That specificity is important for historical reconstruction.
The original entity path can be expressed as:
Majesco → Drake → San Diego Comic-Con 2003 → Drake Comic-Con Photos.
The current page preserves that same narrow relationship.
Wikipedia Still Identifies the Historical Majesco Page
The old URL is unusually valuable because its historical purpose does not need to be inferred only from a filename or an isolated Wayback capture.
The current Wikipedia record for Drake of the 99 Dragons states that Majesco showcased the game at San Diego Comic-Con in July 2003.
One of the references supporting that statement identifies the source as:
Majesco (2003), “Drake Comic-Con Photos.”
The citation leads to the archived MajescoGames.com page.
This creates a strong surviving evidence chain:
Drake of the 99 Dragons → Comic-Con appearance → original Majesco media page → archived historical URL → independent reference citation.
That is much stronger than an expired URL whose original subject has to be reconstructed from weak contextual clues.
Why /dpics/pics.html Should Resolve to This Page
The historical intent of /dpics/pics.html is highly specific.
A visitor following the URL during the original Majesco era was not requesting the corporate homepage, the entire Majesco catalog or a generic article about Drake.
The resource represented Drake's 2003 Comic-Con photographs.
The appropriate historical consolidation is therefore:
/dpics/pics.html → Drake Comic-Con Photos → /drake-of-the-99-dragons-comic-con-photos-2003.
This preserves substantially more meaning than redirecting the old resource to the modern homepage or to a broad historical games hub.
The current page does not attempt to reproduce Majesco's original page word for word. Instead, it reconstructs the same subject using surviving contemporary evidence while preserving the specific entity and backlink intent of the old URL.
Drake's 2003 Pre-Release Timeline
| Period | Surviving Historical Record |
|---|---|
| March 2003 | Early press coverage introduces the project while it is still commonly known as Drake. |
| May 2003 | Majesco showcases Drake around E3 and contemporary previews describe its dual-weapon combat and comic-book concept. |
| June 2003 | According to later testimony from Majesco QA tester Andrew Bado, beta testing was underway. |
| July 2003 | Majesco showcases Drake at San Diego Comic-Con and creates a dedicated Comic-Con photo record. |
| October 2003 | Bado recalled development wrapping in early October; an archived copy of Majesco's Comic-Con photo page survives from October 10. |
| Early November 2003 | The Xbox version reaches North America. |
This chronology places the Comic-Con appearance between the game's major public unveiling and the end of development, giving Majesco's photo page a specific place in Drake's pre-release history.
A Note on Drake's Xbox Release Date
Surviving sources do not agree perfectly on the exact North American Xbox release date.
GameSpot and GameFAQs currently list November 3, 2003, while Wikipedia lists November 4, 2003 based on a separate release reference.
Because the Comic-Con archive does not depend on resolving that one-day discrepancy, this reconstruction uses early November 2003 when discussing the release generally rather than presenting one date as uncontested.
The distinction does not affect the central historical sequence: Drake was shown at Comic-Con in July, development continued into October, and the Xbox version followed in early November.
What Pre-Release Drake Looked Like Before Its Reputation Changed
Today, Drake of the 99 Dragons is frequently remembered for the exceptionally poor reception of its finished release.
That later reputation can obscure what contemporary audiences were seeing during the promotional campaign.
Before release, coverage was significantly more optimistic. Journalists focused on the unusual rendering style, comic-book atmosphere, dual-wielding mechanics, wall running and time manipulation.
A July 2003 GameSpot hands-on preview described a playable build whose visual direction and mechanics were already recognizable as the Drake that would later ship.
The final game subsequently received extremely negative reviews, including severe criticism of its controls, targeting and overall execution.
But that later reception is not the primary subject of the Comic-Con archive.
The historical importance of Majesco's photo page lies in documenting Drake before release — when the project was still being presented publicly as a distinctive new comic-inspired action property.
Drake Within Majesco's Historical Game Catalog
Drake belonged to a broader period in which Majesco worked with external studios and promoted a varied catalog of console and handheld titles.
Other reconstructed records from the Majesco archive provide useful context:
- BlowOut preserves another 2003 Majesco action title and its publishing relationship.
- HSX: Hypersonic.Xtreme represents another title from Majesco's early console publishing period.
- Maximum Chase Ships (2003) preserves a specific historical Majesco-era release record.
- Majesco Games Historical Catalog connects Drake to the broader historical game catalog represented by the domain.
- Majesco Press Archive preserves event, announcement and corporate publishing records from the historical Majesco period.
These links place Drake inside the historical publishing graph of MajescoGames.com rather than treating it as an isolated modern game article.
Historical Sources and Surviving References
This reconstruction relies on surviving contemporary coverage, the archived Majesco resource and later sources that preserve identifiable historical evidence.
- GameSpot — First Look: Drake, March 16, 2003. Early coverage of Idol FX, the comic-inspired concept, story premise and rim-light shading technique.
- ```
- GameSpot — Drake Impressions, May 15, 2003. Contemporary coverage of the dual-weapon mechanics, wall running, time manipulation and planned comic-book tie-in.
- IGN — E3 2003: Drake Screens, May 16, 2003. Surviving record from Drake's E3 promotional period.
- GameSpot — Drake Updated Impressions, July 15, 2003. Hands-on coverage of a summer 2003 build close to the Comic-Con period.
- IGN — Playing with Drake, July 2003. Contemporary coverage from the same month as the Comic-Con appearance.
- Majesco — Drake Comic-Con Photos, 2003. The archived historical MajescoGames.com media page that this record preserves.
- Interview with Majesco QA tester Andrew Bado, 2018. Retrospective testimony about Drake's beta period, development schedule and Comic-Con demo.
- Wikipedia — Drake of the 99 Dragons. Current reference entry that continues to cite Majesco's archived “Drake Comic-Con Photos” page.
- ```
Preserving the Drake Comic-Con Record
The original Drake Comic-Con Photos page was small compared with a full game product page, but its historical specificity gives it considerable archival value.
It documents a moment when Majesco and Idol FX were still introducing Drake's comic-inspired world to players, only months before the Xbox release.
It also survives with an unusually clear provenance trail: the old MajescoGames.com path is archived, its title is known, its subject is identifiable, and an independent reference source still cites it as evidence for the Comic-Con appearance.
The page therefore preserves three closely connected entities:
Drake of the 99 Dragons → San Diego Comic-Con 2003 → Majesco's historical Drake Comic-Con Photos page.
For more games, media records, announcements and products connected to the earlier Majesco era, visit the Majesco Games Archive.
MajescoGames.com Today
MajescoGames.com is now independently operated. Selected records associated with the domain's earlier Majesco era are preserved for historical reference, while the current website focuses on browser gaming with Escape Road as its primary game experience.
Visit MajescoGames.com to explore the current site.